Documentation of std.random.dice is very poor. I’ve used that function in the past, yet had to read through it a few times to get how it workes. to be honest, my first thought after reading it for the first time was like: > Has the author ever held a dice in their hand!? Let me elaborate: A real-world dice, mathematically called a «fair dice», is usually labelled 1,2,3,4,5,6; where each side has the very same probability (1÷6). The first number mentioned in the documentation is «0.5». That’s kinda unexpected. Neither 50-50, 70 or 42 (you can find all of them in the docs) is what I’d expect either. The first example should be how to code a real-world-alike «fair dice» with numbers 1 … 6. Feel free to explain the advanced stuff afterwards. But keep in mind: It does *not* reassemble a real world dice… Paul Backus on Discord about this matter: > Literally the worst-named function in Phobos. > It should be called something lime `weightedChoice`. > As you’ve noticed, it has noting at all to do with dice - Elias
Paul wrote «something like», that «lime» typo is my fault. sorry :/
@dkorpel created dlang/phobos pull request #8519 "Fix 23270 - std.random.dice is poorly documented" fixing this issue: - Fix 23270 - std.random.dice is poorly documented https://github.com/dlang/phobos/pull/8519
dlang/phobos pull request #8519 "Fix 23270 - std.random.dice is poorly documented" was merged into master: - 80e0fa23e85c6d8b6e1338fed205b01a6adad815 by Dennis Korpel: Fix 23270 - std.random.dice is poorly documented https://github.com/dlang/phobos/pull/8519