This one's been around for ages, but has just now started bothering me enough to file a bug report: import std.math; void main() { uint num = 1; auto ans = sqrt(num); } Error: test.d(5): Error: function std.math.sqrt called with argument types: ((uint)) matches both: std.math.sqrt(float x) and: std.math.sqrt(real x) I guess the solution is to make long and ulong overloads that forward to std.math.sqrt(real x).
Partially unrelated: an efficient D compiler can desire to implement the sqrt with SSE instructions like SQRTSS RSQRTSS SQRTPS and RSQRTPS, that have floats or doubles in input or output. So I think a double sqrt(double) too can be useful, to avoid the useless argument passing of 10-12-16 bytes (necessary for an argument of type real) for the computation of sqrt on a double.
Fixed SVN.
Still there, or crept in again.
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