Created attachment 1025 [details] First version of the bit matrix I suggest to add a fast 2D matrix of bits to Phobos (probably in std_bitmanip): - It is a common enough data structure, useful for simple implementations of various games, cellular automata, 2D sets, and more. - Despite being a simple data structure, it's not obvious, especially if you want it to be fast. A naive implementation that uses a BitArray is not fast enough. - It doesn't need to be too much general. A 3D bit array is in my experience quite less commonly useful, and the implementation is different enough. In attach there is an efficient implementation, that I have used it for several purposes. Some notes: - It wastes a bit of RAM to be faster. - I have named it FastBitMatrix because "Fast" helps remember this 2D matrix wastes some memory to be as fast as possible. - It uses two little commonly useful functions that in my opinion are better moved in std.math. - Currently it allocates memory with a normal dynamic array. With a small change it's usable with smarter/faster allocators. - There are ddocs and unittests for all the functions (but the unittests of FastBitMatrix don't test its contracts). - I have not tried it on 64 bit systems. - Optional are a toString/writeTo method, a copy method, postblit, and other constructors. - Currently it's just a struct with value semantics.
Created attachment 1026 [details] Version 1.1 of the bit matrix
Created attachment 1027 [details] Version 1.2 of the bit matrix
Why not finalize 64-bit and make a pull request for it?
Would be nice for a DUB package not Phobos really.
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